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Jack Wynand ([personal profile] orplasmic) wrote2016-07-21 11:44 pm

[community profile] thisavrou app

OUT OF CHARACTER
Player Name: Jen
Are you 16 or older: I am but a wee child of 25
Contact: blackskymetro @ everything lol
Current Characters: Some posh asshole and a crazy girl
Tag: Jack Wynand

IN CHARACTER
Name: Jack Wynand
Canon: Bioshock
Canon Point: Shortly after leaving Fort Frolic but before he arrives in Hephaestus.
Age: Physically mid-twenties. BUT TECHNICALLY HE'S 4 YEARS OLD.

History: Wikia!

Note: In the game, the most important narrative choice is how Jack treats the Little Sisters. When given the option of either harvesting them for all the ADAM they possess (and killing them in the process) or using an antidote plasmid to rescue them from their fate Jack has always chosen to spare their lives and allow them to become little girls again. This choice has been made consistently throughout the game and would continue on this trend past his current canon point. Jack, while willing to fight for his life, in this playthrough balks at cruelty to innocent victims.

Personality: The first, and only, words Jack speaks in the game is this:

“When Mum and Dad put me on that plane to visit my cousins in England, they told me, 'Son, you're special, you were born to do great things.' And you know what? They were right.”


Who Jack is as a person depends greatly on the choices he makes in the game. From the beginning he was created to be a tool by a man whose only goal was power and wealth. Frank Fontaine had Jack subjected to experiments that sped his growth to unnatural rates and had him programmed to obey commands so long as they were accompanied by the the phrase “Would you kindly?”. He spent the beginning of his life in Rapture, forced to do terrible things in order to test whether or not there were any limits to the mind control plasmid he'd been treated with. He was then sent to the surface world with an implanted set of memories about a loving family in Nebraska who thought he had the potential for greatness. The truth was quite different.

Jack is a man who, upon finding himself thrust into one terrible situation after another, keeps going and makes choices that feel right even if they seem like they'll make life harder for him in the long run. When Atlas, the one person in Rapture he feels he can trust, tells him to harvest the Little Sisters for all they've got because they aren't human anymore Jack could very easily have listened to him. After all, every other creature in the city was fucked up beyond all reasoning. Instead, he maintains his humanity and accepts the alternative provided by Dr. Tenenbaum. He saves each Little Sister he comes across, even though it means he has less resources at his disposal. All because it's the right thing to do. He trusts that Tenenbaum wants to protect the girls and uses the plasmid she gives him without pausing to think about whether or not the substance could be something more nefarious.

Which goes along with the fact that Jack, whether because of his programming or because he managed to become this way all on his own, is a trusting individual. He's thrown into a place that's terrifying and awful and Jack has little choice but to trust in the voice of Atlas, someone he never meets face to face. But he listens to the man and follows his suggestions even when they aren't phrased as orders he can't disobey. When there's only one person talking sense while the rest of the world is trying to murder you in the face, you tend to get pretty attached after all.

However, his time in Rapture has made Jack kind of... jumpy. His reality was that if there was something moving near him is that it wanted to kill him. Trusting people in his space is... hard. Especially when even the ones who don't try to kill him immediately send him on ridiculous fetch quests that are very likely to get him killed anyways. He's been through ten kinds of hell, been hurt to the point where he's woken up inside a vita-chamber with holes in his clothes where he was hurt. He doesn't seem to talk very much either because silent protagonists are HELL.

When confronted with a sketchy situation, like a crazy artist locking the only bathysphere out of Fort Frolic, Jack is willing to roll with the madness to get what he needs. Yes, he's a bit spineless in that way but it's gotten him through so far. Violence comes easy to him, but when given the chance to avoid a fight he'll take it every time. The splicers are all insane but it's a sickness. He'll defend himself as necessary but doesn't go looking for unnecessary fights. Usually they come to him all on their own.

Contracts: Jack is a character who ends up going with the current more often than not, with only small detours against it when something doesn't feel right to him. When given the choice of a contract he'll take the contract simply because it offers a better chance of getting back, either home or to Rapture to help Mr. Atlas beat Andrew Ryan. After all, there can't be anything worse than Rapture, right?


...right?

Abilities/Skills: oh jesus christ

PLASMIDS – Jack has been injecting himself with sea slug vomit a substance called plasmids that allow him to alter his genetic code in order to grant him powers. The downside to this is that prolonged use will erode his DNA and potentially disfigure him/drive him insane. Using these abilities also use up EVE and when he runs out he'll need to find a way to replenish it.

The five plasmids he has in use are:
Electro Bolt: Allows him shoot bolts of electricity to temporarily disable enemies and shirt circuit doors so they'll open.

Incinerate: he can set fires with a snap of his fingers

Telekinesis: grants Jack the ability to pull objects toward himself and then launch them forcefully at an enemy.

Insect swarm: BEES. Literally sends angry bees to attack people. Bioshock is fucked up idk what to tell you.

Hypnotize Big Daddy: A plasmid that temporarily allows him to fool a Big Daddy into thinking he's a Little Sister. Totally useless on board

note: he has several other plasmids but cannot access them without using a Gene Bank machine so I haven't listed them for the app.

HACKING: He can reprogram 1960s era machinery to his advantage, which probably won't be very useful on board since everything is just a little bit more high tech than that.

WEAPONS: Give Jack some weapons and a goal and generally he'll be able to cut a path there through anything trying to stop him.

Strengths/Weaknesses:

Strengths
-Pretty damn strong considering he can carry a wrench, pistol, machine gun, shotgun, chemical thrower, crossbow, grenade launcher and a camera as well as accompanying ammunition
-Plasmids! He can do crazy shit with them
-Capable of kindness in the face of horrible situations
-Can take a beating
-Very willing to help people!
-He's really tall, very handy for high shelves

Weaknesses
-Can be controlled via use of the phrase “Would you kindly?”
-Plasmids! They have the potential to drive him crazy/deform him!
-Dependent on EVE to use his powers
-Very skilled at catching bullets with his body
-Bad habit of jamming needles full of slug juice into himself
-Willing to eat a candy bar he found in the trash
-Has an implanted kill-switch that will stop his heart if the right phrase is said

Items: I am so sorry
-Pipe Wrench
-Pistol
-28 standard pistol ammo
-8 armor piercing pistol ammo
-2 antipersonnel pistol ammo
-Machine gun
-180 standard machine gun ammo
-Shotgun
-20 standard shotgun ammo
-11 electric shotgun ammo
-Grenade Launcher
-1 grenade
-Chemical Thrower
-2 containers of napalm
-1 container of liquid nitrogen
-Crossbow
-12 steel tipped bolts
-8 explosive bolts
-Research Camera
-3 rolls of film
-9 EVE hypos
-5 first aid kits
-1 short wave radio
-234 dollars
-90 ADAM

SAMPLES
Network Sample:

[voice;]

[ He can do this, this gadget he's hooked up to is almost like a radio. It's just stuck to his wrist permanently. Which is still a step up from jamming a needle in his arm on the regular to boost his EVE. ]

...hard to believe I'm in outer space, it's not the sort of thing you expect to hear outside of books. [ He pauses, laughs under his breath. It's a ragged sort of sound. ] Then again, so do underwater cities.

'Least this place is nicer than Rapture. [ So far, anyways. He clears his throat. ]

Has anyone heard of an irish fella by the name of Atlas? He was helping me before I ended up here. I don't feel right leaving him behind.

Prose/Action Sample:

It's hard to make his nerves calm after all the time spent in Rapture. Sure, the halls were better lit and so far no one's crawled across the ceiling with a strong urge toward turning his intestines into sausage casing but there's still that feeling like he's trapped. Instead of an entire ocean over his head he can go to the observation deck and be reminded that he still can't get home. There's no bathysphere that'll take him back to the real world.

The craziest part is that he kind of misses Rapture. Not the splicers or the big daddies but... the purpose it gave him. He was helping in his own way. Those little girls that were made monsters by the ooze in their veins were able to go back to something sort of like normal. And Atlas needed him. Jack is still impressed the man could do anything at all after watching his family get killed like that.

There must be something broken in him, wanting to go back there but Jack can't help it. He stills carries a pistol with him even when he's doing the job he's been assigned, and he's always got at least two EVE hypos. The place might be different but he can't let go of the feeling he had down there. The gun and the hypos are a comforting weight, a reminder that he's not so helpless. He just has to bide his time until he finds a way back. There's work he needs to do back there in that hell hole. Too many little girls to help and one man who needs to be taught a serious lesson.

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